ClubEnsayos.com - Ensayos de Calidad, Tareas y Monografias
Buscar

Phantom Lancer

yoangel20001Tesis7 de Julio de 2015

3.174 Palabras (13 Páginas)217 Visitas

Página 1 de 13

Phantom Lancer

Phantom Lancer

Phantom Lancer.png

Strength

21 + 1.7 Agility

29 + 3 Intelligence

21 + 2

Level Base 1 16 25

Hit Points 150 549 1071 1704

Mana 0 273 689 1157

Damage 22‒44 51‒73 98‒120 143‒165

Armor 0 4.06 10.64 16.94

Attacks / Second 0.58 0.75 1.03 1.3

Movement Speed 290

Turn Rate 0.6

Sight Range 1800/800

Attack Range Melee

Missile Speed Instant

Attack Duration 0.5+0.5

Base Attack Time 1.7

Collision Size 8

Azwraith the Phantom Lancer is a melee agility carry and pusher because of his capability of generating multiple illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance icon.png Spirit Lance, which deals high damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger icon.png Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush icon.png Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose icon.png Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.

Contents [hide]

1 Bio

2 Gameplay

3 Abilities

4 Recommended items

5 Equipment

6 Tips

7 Trivia

8 Update history

9 Balance changelog

10 Replaced abilities

11 Gallery

12 See also

13 References

Bio[edit | edit source]

Phantom Lancer Azwraith, the Phantom Lancer

Play "We outnumbered you. We outnumber them all!"

Role: Pip carry.png Carry / Pip tank.png Escape / Pip pusher.png Pusher

Lore: The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed past their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.

Voice: Barry Dennen (Responses)

Gameplay[edit | edit source]

Abilities[edit | edit source]

Spirit LanceBlocked by Spell Immunity. Blocked by Linken's Sphere. Can be dispelled. PlayQT

Spirit Lance icon.png

Ability Affects Damage

Target Unit Enemies Magical

Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

Cast Time: 0.3+0.73

Cast Range: 750

Damage: 100/150/200/250

Move Speed Slow: 10/20/30/40%

Illusion Damage Taken: 400%

Illusion Damage Dealt: 20%

Illusion Duration: 2/4/6/8

Slow Duration: 3.25

Cooldown 7 Mana 125/130/135/140

Blocked by Linken's Sphere. Blocked upon projectile impact.

Can be dispelled. The illusion takes Purge damage. The slow debuff can be purged.

Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

Notes:

Spirit Lance icon.png Spirit Lance travels at a speed of 1000 and can be disjointed.

When it is disjointed, or when it cannot hit the target for other reasons (spell immunity, invulnerability, Linken's Sphere icon.png Linken's Sphere, etc.), no illusion is spawned.

Illusions of Phantom Lancer within 675 radius of Phantom Lancer will cast a fake Spirit Lance icon.png Spirit Lance.

They will play the whole cast animation and release their fake lances at the same time the real Spirit Lance icon.png Spirit Lance is released.

When illusions currently aren't having any order and are standing still, they'll turn and face the target and cast the fake lance.

When illusions are moving or attacking, they will continue to do so and will not face the target. They still will play the cast animation, overriding their move or attack animations.

When canceling the cast, the illusions will still play the full cast animation, but won't release fake lances.

The fake lances do not interact with anything, deal no damage, don't slow and spawn no illusions.

DoppelgangerNot blocked by Spell Immunity. Can be dispelled. PlayWD

Doppelganger icon.png

Ability Affects

Target Area Self

Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% bonus damage and deals 20% damage.

Cast Time: 0+0

Cast Range: 600

Target Area Radius: 325

Illusion Gather Radius: 900

Reappear Delay: 1

Illusion Duration: 8

Cooldown 25/20/15/10 Mana 50

Can be dispelled. Illusions take Purge damage.

Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

Notes:

Doppelganger icon.png Doppelganger can disjoint projectiles.

Applies a Normal Dispel on Phantom Lancer upon cast.

Phantom Lancer and his affected illusions are invulnerable and hidden during the reappear delay.

Phantom Lancer cannot do anything during the reappear delay. Any order given during it will be queued as next order.

Phantom Lancer and the 2 created illusions will face the direction Phantom Lancer was facing upon cast.

Other illusions which got gathered will keep their previous facing angle.

Phantom Lancer and his illusions are position into formation shaped like a plus (+).

Illusions which were moving or attacking a target will continue to move or attack their target after reappearing.

The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.

The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.

Destroys trees within 200 radius of Phantom Lancer and every affected illusion.

Phantom RushNot blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Can be used by illusions. Disabled by Break. PlayER

Phantom Rush icon.png

Ability Affects

Passive Self

When targetting an enemy for an attack, Phantom Lancer quickly charges into range. Phantom Lancer's illusions also have this ability.

Minimum Proc Distance: 300

Maximum Proc Distance: 600/700/800/900

Rush Speed: 800

Speed Buff duration: 5

Cooldown 16/12/8/4

Azwraith knows that on the field of battle, speed can mean everything.

Notes:

Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush icon.png Phantom Rush.

Cannot rush through units or over impassable terrain.

Phantom Rush icon.png Phantom Rush can trigger on any target, including wards and buildings.

Disarm or ethereal state do not prevent Phantom Lancer from rushing.

However, units which cannot be attacked (invulnerable, target in ethereal state), cannot be targeted and rushed towards.

Applies a haste effect on Phantom Lancer. Means his movement speed cannot be slowed while having the buff.

Phantom Lancer can stop the rush by changing the attack target, issuing a stop order, casting a targeted spell or

...

Descargar como (para miembros actualizados) txt (21 Kb)
Leer 12 páginas más »
Disponible sólo en Clubensayos.com