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Codigos Java


Enviado por   •  18 de Septiembre de 2012  •  7.374 Palabras (30 Páginas)  •  520 Visitas

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/*

DEVELOPING GAME IN JAVA

Caracteristiques

Editeur : NEW RIDERS

Auteur : BRACKEEN

Parution : 09 2003

Pages : 972

Isbn : 1-59273-005-1

Reliure : Paperback

Disponibilite : Disponible a la librairie

*/

import java.awt.AWTException;

import java.awt.AlphaComposite;

import java.awt.Color;

import java.awt.Component;

import java.awt.Composite;

import java.awt.Container;

import java.awt.Cursor;

import java.awt.DisplayMode;

import java.awt.EventQueue;

import java.awt.FlowLayout;

import java.awt.Font;

import java.awt.Graphics2D;

import java.awt.GraphicsConfiguration;

import java.awt.GraphicsDevice;

import java.awt.GraphicsEnvironment;

import java.awt.Image;

import java.awt.Point;

import java.awt.Robot;

import java.awt.Toolkit;

import java.awt.Transparency;

import java.awt.Window;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.awt.event.MouseMotionListener;

import java.awt.event.MouseWheelEvent;

import java.awt.event.MouseWheelListener;

import java.awt.image.BufferStrategy;

import java.awt.image.BufferedImage;

import java.lang.reflect.InvocationTargetException;

import java.util.ArrayList;

import java.util.List;

import javax.swing.ImageIcon;

import javax.swing.JButton;

import javax.swing.JComponent;

import javax.swing.JFrame;

import javax.swing.JPanel;

import javax.swing.RepaintManager;

import javax.swing.SwingUtilities;

/**

* Extends the InputManagerTest demo and adds Swing buttons for pause, config

* and quit.

*/

public class MenuTest extends InputManagerTest implements ActionListener {

public static void main(String[] args) {

new MenuTest().run();

}

protected GameAction configAction;

private JButton playButton;

private JButton configButton;

private JButton quitButton;

private JButton pauseButton;

private JPanel playButtonSpace;

public void init() {

super.init();

// make sure Swing components don't paint themselves

NullRepaintManager.install();

// create an addtional GameAction for "config"

configAction = new GameAction("config");

// create buttons

quitButton = createButton("quit", "Quit");

playButton = createButton("play", "Continue");

pauseButton = createButton("pause", "Pause");

configButton = createButton("config", "Change Settings");

// create the space where the play/pause buttons go.

playButtonSpace = new JPanel();

playButtonSpace.setOpaque(false);

playButtonSpace.add(pauseButton);

JFrame frame = super.screen.getFullScreenWindow();

Container contentPane = frame.getContentPane();

// make sure the content pane is transparent

if (contentPane instanceof JComponent) {

((JComponent) contentPane).setOpaque(false);

}

// add components to the screen's content pane

contentPane.setLayout(new FlowLayout(FlowLayout.LEFT));

contentPane.add(playButtonSpace);

contentPane.add(configButton);

contentPane.add(quitButton);

// explicitly layout components (needed on some systems)

frame.validate();

}

...

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