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Combat Characteristics Edit


Enviado por   •  2 de Octubre de 2014  •  Tesis  •  1.184 Palabras (5 Páginas)  •  162 Visitas

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The Hell Knight in Doom 3 is huge and very muscular. An in-game examination of its spine indicates it has a massive skeleton. It has no visible nose. Its deformed ears resemble a human's, fused to the sides of its head. Its obscure eyes are very small and black, located on the sides of the head just above the mouth. It is easily the largest non-boss enemy in the game. Assuming the Marine is 6 feet (1.8m) tall, the Hell Knight stands about 10 feet (3 metres) tall.

In Hell, Hell Knights show a different appearance from those in Mars. Their skin is greyish-green. Parts such as its mouth, upper chest, hands, and feet are red, possibly soaked with blood. They are covered with scars and demonic runes, and have a pentagram on their foreheads.

While the classic Hell Knight has horns and hooves, being meant to resemble a satyr or minotaur, the Doom 3 Hell Knight somewhat resembles a huge muscular skeleton or an alien. The head of the Doom 3 incarnation of the Knight is somewhat similar to the Shambler (an owl bear-like creature) from the first Quake.

Two of these massive monsters make their introduction in a cutscene (obviously mirroring the first two Barons of Hell's debut as "bosses" of Doom's first episode) in which the marine arrives at a huge laboratory room where he witnesses the portal to Hell being opened under Dr. Betruger's supervision. A biosuit-clad scientist emerges from it, followed by a huge Hell Knight right behind him. The scientist pleads for his life, but the Knight grabs and throws him violently against the machinery of one of the portal generators, presumably killing him; a second Hell Knight comes out from the portal and then both monsters charge towards the marine.

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Combat CharacteristicsEdit

HellHell knight

A Hell Knight as it looks in Hell.

The Hell Knight's attacks are similar to those of the Imp's: it throws fireballs at long range and substitutes to clawing attacks at close range, but it lacks sudden leaps and its clawing attacks are much slower, which gives the player the time to dodge. However, it has a biting attack, which gives it a farther reach, and the green plasma it throws are much larger, more powerful, and have a wider area of effect, making them more dangerous in enclosed spaces. However, its ranged attacks are somewhat easier to dodge, as the Hell Knight's height means they are launched from farther up, making it possible to literally run under them.

The Doom 3 Hell Knight is actually tougher than the original Hell Knight, having almost as many hitpoints as the original Baron; the Doom 3 Hell Knight takes six direct rocket hits to kill, while the old Baron also usually took five (depending on the random damage rolls). It is probably for this reason that there is no Baron of Hell in Doom 3; the Hell Knight fills the role. Essentially, rather than being the new version of its namesake, the Doom 3 Hell Knight is the reinterpretation of the original Baron of Hell.

Tactical analysisEdit

When facing a Hell Knight, it is strongly recommended to use the Soul Cube or the BFG if it is necessary to take them down quickly, for they can absorb large amounts of damage. But if the situation permits, the rocket launcher, plasma gun, chaingun and even the shotgun are effective enough. It is a very bad idea to retreat from one when he's about to throw a energy ball as its splash damage radius is rather large and it is recommended to avoid being in close proximity to walls or

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