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Create A Character


Enviado por   •  11 de Diciembre de 2014  •  1.694 Palabras (7 Páginas)  •  121 Visitas

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Cartoons and animations are an art form not valued. The simplest projects, a small animation or animated series budding can take an enormous amount of preparation and work. Each step of the process takes time and a variety of different talents to those involved in it. Animation is a fun and exciting task, but it can be a tedious and distressing. All the hard work is well appreciated the first day when the project comes to life.

1.-Concept and design

1.1.-Develops general idea of the series.

You need to take into account the elements of a sort of story:

INTRODUCTION: Beginning to draw the attention of the reader ... can be an anecdote.

KNOT: The chaotic part, something that suspense, that emotion.

OUTCOME: By the end there are several. Those who love me are left puzzled as to the reader.

2-Create and design characters.

2.1.-Define the main scene or environment.-

Whether you're writing on paper or on the computer, the characters must exist somewhere, even if it is virtual. It may be an apartment in Paris or in a parking lot in Poughkeepsie. This not only creates the scenario the character, but also him / her defined.

2.2.-Define your needs as a journalist seeking information.-

Where, who, what, when and how ... Education, school, occupation, place of work, purpose, Conflicts, dilemmas, opportunities, options / actions (benefits and consequences) Health, sexuality, mind, life stages, danger, wins / losses, growth / decay, death ... If you're to the point of creating a character, there is a chance you have the plot / story in mind. If you are creating a narrative as "The Lord of the Rings", you need to create a whole world of characters - some good, some bad, some men; some women ... even some that are not like that. If you are creating a more intimate story, you may not need to create more than one character.

2.3.-Think creatively.-

Unlike the first thing that comes to your mind when you think of "character," not all characters are animated. Using the novel "Lord of the Rings" as an example, the mountain of Caradhras works as a character, full of malice. In "The Old Man and the Sea" Hemmingway, marlin is one of the main characters.

2.4.-Starts with a pattern.-

Who you need depends on the story, of course, but start with a more comprehensive approach, can help you make decisions that define your character gradually. A pattern includes a culture and (common or heroic tyrant, superhero or ogre) individual traits. Want a protagonist (hero) or antagonist (villain). You may need a minor character as a sidekick, a best friend, a romantic interest, a buddy, etc. Realize that sometimes what you think is the protagonist - the good - is sometimes painted as the antagonist. For example Long in "King Kong." You may need anti-heroes, villains with whom you can sympathize, crazy characters and a femme fatale; a treacherous friend or perhaps a swindler guide. These begin as archetypes and characters are defined as the story is formed.

2.5.-Make specific features.-

Once you have the archetypes of the characters, and begin to reveal your character. Ask yourself what it is that you want your audience feel your character: love, pity, compassion - or nothing. Start creating your character Based on that. Determine if you want your character is male or female. This will inform the general point of view of the character traits depending on the archetype suggests, and may even be a point of conflict for your character and history as seen through the eyes of society, whether fair or not. For example, an arrogant man perceives a woman different than arrogant .Age is the factor. The largest are generally seen as wiser. A young villain is seen as a madman or a bad seed. An old villain, all that may be, or could be that it has formed that way because of the circumstances of life - giving it more depth. An idealistic young hero gives a different feeling to a veteran who has seen the world and just do the right thing .Sometimes this can be contradictory ; For example , Don Quixote was a crazy old man who spent his life reading novels of chivalry and was naive . Yet their ingenuity drove him to seek adventure and love, and create fantastic scenarios of a world that really did not meet their expectations.

2.6.-Define the purpose of your character or goal.-

In a horror story, the protagonist must survive at all costs. In a romantic tale, the antagonist want to prevent the hero get his true love, etc.. How your characters deal with the inevitable and goals are what define them. In complex stories, they are going to cross repeatedly, with the motivations and achievements of other characters getting in his ways, generating more plot twists.

2.7.-Give them attitude.-

To really spice up a character, you have to give a personality to go further than the story itself. Some parts of your personality can be created in history directly, but will help to inform the decisions that the characters

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