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Glosario Tic


Enviado por   •  16 de Marzo de 2014  •  775 Palabras (4 Páginas)  •  241 Visitas

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Glossary.

1.- Kinds of programming languages: Pascal and JAVA.

2.- World section: in this you can insert the elements that will be used in such program, it is divided by streets and avenues

3.-Corner: intersection between a street and an avenue, and it is identified with the corresponding number of the street and the number of avenue.

4.-Karel the Robot: it is represented by the blue “arrow”

5.-Arrow: is an initial form in the inferior corner of the world, and because it is an arrow Karel will turn to the direction that indicates that arrow.

6.-Streets and Avenues: they are used to make reference and to know the location of Karel.

7.-Cursor: it is represented by a green square and it indicates the initial location of work of Karel.

8.-Walls: element that the world of Karel contains to perform certain tasks with streets and avenues.

9.-Beepers: they are elements that Karel the Robot uses to perform certain tasks.

10.-Numeric keyboard: we use it to place from 1 to 9999999 beepers.

11.-Bag: perform certain tasks with the beepers besides it contains a text box.

12.-New: it is used to start a new world

13.-Open: it is used to open the world of Karel which is in a storage unit.

14.-Save: this button is used to save the changes performed in the world of Karel in direct form.

15.-Save as: is used to save for the first time the world of Karel or for changing the name that we are creating.

16.-Print: used to send of print the program.

17.-Program section: here is the place where you will write the statements that will be executed step by step.

18.-Scheme: in this you can observe the beginning and the ending of the program.

19.-Standar scheme: it is used in the oriented object programming and the programming language Java.

20.-Compile: this review line by line in order to detect errors.

21.-Compile: consists in translating the programming language used in the Robot Karel to the language of the machine that uses the computer.

22.-New: is used to start the capture of a new program in Karel.

23.-Open: is used to open a program in Karel that is in some storage unit.

24.-Save as: used to change the name of the program that we are editing.

25.-Save: used to save the last performed actions in the program that is being edited.

26.-Print: used to send the program to the printer.

27.-Cut: it is used to cut a series of statements in order to move them.

28.-Copy: used to make a copy of a series of statements in order to duplicate them.

29.-Pate:

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