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Guia De World Edit


Enviado por   •  22 de Febrero de 2014  •  816 Palabras (4 Páginas)  •  205 Visitas

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Cylinders and circles

//cyl <block> <radius> [height]

//hcyl <block> <radius> [height]

WorldEdit is capable of producing both hollow and filled cylinders as well as hollow and filled circles. It uses a fast algorithm to generate the objects and the algorithm is capable of creating nice and symmetrical edges. The cylinders are created at your feet and extend upwards. If you are creating a circle, you simply only need to create a cylinder of height 1.

Example: Creating a filled glass cylinder of radius 5 and height 10

//cyl glass 5 10

Example: Creating a hollow glass circle of radius 5

//hcyl glass 5 1

Elliptical cylinders and ellipses

//cyl <block> <radiusEW>,<radiusNS> [height]

//hcyl <block> <radiusEW>,<radiusNS> [height]

By specifying 2 radii, separated by a comma, you can generate elliptical cylinders.

The first radius is east/west, the second radius is north/south.

Spheres

//sphere <block> <radius> [raised?]

//hsphere <block> <radius> [raised?]

Both hollow and filled spheres can be created. By default, the center of the sphere will be the block above the one that you are standing on, but if you provide "yes" for the last parameter, the sphere will be raised by its radius so that its bottom is at your feet instead.

Example: Creating a 4 radius sphere of glass

//sphere glass 4

Example: Creating a raised 4 radius sphere of glass

//sphere glass 4 yes

Ellipsoids

//sphere <block> <radius>,<radius>,<radius> [raised?]

//hsphere <block> <radius>,<radius>,<radius> [raised?]

The order of the ellipsoid radii is north/south, up/down, east/west. When making ellipsoids, all three radii must be specified.

Pyramids

//pyramid <block> <size>

//hpyramid <block> <size>

Creates a hollow or filled pyramid with the specified block pattern and size.

Example: Creating a 5 high hollow pyramid out of glass with a side length of 10

//hpyramid glass 5

Forests

/forestgen [size] [type] [density]

Forests can be generated with this command. The size parameter indicates the width and height of the square area to generate the forests in. The density can vary between 0 and 100, and numbers like 0.1 will work. Be aware that it is not possible to get 100% density (a tree in every spot) as Notch's tree algorithm won't permit that, and the default density of 5% already generates a very thick forest. Lastly, the command searches the area around you, controlled by the size parameter, and it will descend in elevation a bit in order to find grass or dirt (trees will only be generated on top of those two blocks), but it will not ever go up above your feet. Thus, you will have to stand on a raised platform sometimes in order to fill an entire area. See the list of tree types. that you can use.

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